123 Street, NYC, US 0123456789 [email protected]

mecz polska słowacja

DEFAULT

Silent hunter online test

silent hunter online test

Silent Hunter Online (Webgame) für PC. Alles zum Spiel mit Wertung, Download, Systemanforderungen, Release Termin, Demo und Patch, Tipps, Forum und. Silent Hunter Online ist ein FreePlay-Browsergame von Ubisoft, entwickelt von Blue Byte. Silent Hunter Online läuft komplett im Browser und basiert auf Flash. Apr. Mit einem Scherz hat Blue Byte auf der Entwicklerkonferenz in Berlin sein nächstes Multiplayergame vorgestellt: In Silent Hunter Online können.

Silent Hunter Online Test Video

Silent Hunter Online: Expert interview [DE]

You have to travel to the mission first, which can take up to 24 hours in real time unless you want to spend Time Compression Points, which are limited, but do eventually regenerate after a day , then you can jump into the mission and try to find the vessels.

You spend an age catching up to them, get close enough so that your watch officer can see them, target each individual vessel until you find your mission objective, and either blow it up or report the ship.

Attacking defenseless ships or, worse, looking at defenseless ships is not a whole lot of fun, I confess. Weaving in and out of their field of view, going into silent running mode to avoid detection, and then rising just at the right second to launch a salvo at an unsuspecting, and heavily armed, destroyer before slinking off is tense and rewarding.

The officers are the ones with the best jobs. They get to revel in the nitty gritty, calculating routes and torpedo paths, gathering intel, they probably even get bunks… I never got a bunk.

One would expect a damaged vessel to show some signs of actual damage, and not just fire. Absent, too, is the horror of a slowly sinking ship, its men desperately trying to halt its inevitable retreat into the depths of the sea.

An enemy ship is either destroyed or not destroyed, and for it to be the former it must have 50 percent of its damage boxes destroyed.

Ah yes, the specter of F2P. After becoming increasingly bored by the single-player portion of the game, tired of repeating the same missions over and over again with short breaks at the dock buying new equipment or upgrading my crew, I decided to faff around in multiplayer — I mean, it is an online game afterall.

Of course, I needed to jump through a hoop first. You can only make a wolfpack a multiplayer party with people in your friends list.

This is all thanks to the dynamic campaign. Despite the fact that you can play the entire game solo, the game world itself is affected by the actions of all the people you never see.

The game manual makes it clear as day: With the focus being Victory Points instead of natural progression, Silent Hunter has the sort of grind that even most modern MMOs have done away with, yet lacks the giant world where everyone really is playing together.

I find myself really wondering who the game is for. I prefer to use the periscope, bridge, or TBT views and consult with the chart as little as possible.

My scores are much less spectacular but I relish the simulated combat feel instead of the video game aura. Thankfully you can select more realistic settings for most game play aspects.

Someday programmers will write an option to disable the real time aspects out of the mapview and have only a reference chart that is updated periodically as would be the case in real life where the contacts are estimated by sonar bearings or periscope sightings alone.

You also should not get an AI crew announcement that a target has been destroyed at a higher realism setting. Compel the player decided for himself if the burning ship is doomed and if he should expend additional torpedoes and loiter in the area, braving the escorts to get a confirmed kill.

D epending on the time of the mission, your submarine can be carrying such essential gear as SJ radar, PPI search radar, Mark 10, 14, or 18 torpedoes, and a bathythermograph for detecting the helpful thermal layers.

Be forewarned, if you opt for high realism settings, your XO will announce more dud torpedoes than hits.

But this forces you to effect real strategies and take many less chances. You can be assigned one of several classes of boats in the career mission, from the venerable old "S" boats, to the P-class, Narwhal, T-class, and the modern Gato, Tench, or Balao class fleet subs.

Each class of boat has the appropriate diving depth, number of torpedoes, and speeds. In the single mission menu, you can select convoy encounters or warship encounters, and specify what warships you want to hunt.

There is a wide variety of historical missions, most well-known to submarine history buffs. The editor even has a lock to keep your buddies from peeking.

N ormally, American diesel subs in WWII would spend a great deal of time on the surface, conserving their batteries for approach and evasion situations.

You will be following this behavior with Silent Hunter. You can expect about hours of sim time running submerged, depending on the speed chosen.

Once on the surface again, you can bring the main engines online and recharge your batteries. The biggest fear of any sub crew was to caught on the surface by aircraft and again, in Silent Hunter, the game mimics reality superbly.

Japanese aircraft will come in low and fast, forcing you to crash dive or man the AA guns. You do get to put your aim to use with the deck gun.

You may choose to sink lone ships with the cannon and save your torpedoes for escorted convoys. T he performance of the program was splendid.

It never gave me any trouble or did anything untoward. There are interviews with Capt. Bud Gruner and old clips of real action. The graphics and sound are first-rate.

Enemy AI is challenging and the gameplay is compelling. There are enough realism setting to make it fun for a casual gamer and still challenge the experienced subsim skipper.

I would highly recommend it to the submarine aficionado and the general wartime computer sim addict alike.

Da ist sicher was im Umbruch. Wenn er schwarzspielen wenigstens unterbinden würde Ich verstehe gerade nicht, warum Du casino baden baden hotel Unterschied zwischen "Kriegsspiel" und "gewalthaltigem Spiel" machst. Herzlich Willkommen im Kapitalismus. Mit csgo esea Kampf um den Atlantik ist ein Tiefpunkt der Serie erreicht. Sie haben es directpay 24 wieder getan! Wir möchten dich bitten, für GamersGlobal. Alternativ bieten wir GamersGlobal-Premium an. Ein Bericht von Werner Pluta. Harry Hirsch unregistriert 6. Sollen die dann die Spiele nicht mehr testen oder wie? Ich hab damals 89 Prozent gegeben, eine 9 davor konnte ich nicht durchsetzen. Sonntag darf doch in Deutschland nicht gearbeitet werden. Aber als ständige Pflichtübung kann man diese Designentscheidung nur auf den Boden des Marianengrabens verdammen. Die Steuereung ist erweitert worden, so dass man wie bei Silent Hunter 4 per Knopfdruck zum Flak bzw. Diese wird anhand von acht Kampagnen erzählt, in denen ihr versucht, die Vorherrschaft auf dem Meer zu erlangen. Johannes Mario Simmel 13 Koop-Gamer - - 4. Letzter Tiefpunkt dieses Trauerspiels: Die Ironie ist schon köstlich. Schon erstaunlich, wie Du ständig wieder einen Weg findest, irgendwie irgendwo in irgendeiner Lücke auf persönliche Erfahrungen mit Leuten zurückzukommen und damit auf betreffende Personen loszuschlagen. Einen Tag früher und es hätte mir 50 Euro gespart. Früher habe ich auch mal ein paar Kriegsspiele gespielt.

Silent Hunter is split into big operations — instead of the open world fans of the franchise will be used to — which are further split into big missions, and they themselves are split into small objectives.

At first, all you are doing is following around British freighters. You either blow them up, or just collect intel on them. Such missions all follow the same pattern:.

You have to travel to the mission first, which can take up to 24 hours in real time unless you want to spend Time Compression Points, which are limited, but do eventually regenerate after a day , then you can jump into the mission and try to find the vessels.

You spend an age catching up to them, get close enough so that your watch officer can see them, target each individual vessel until you find your mission objective, and either blow it up or report the ship.

Attacking defenseless ships or, worse, looking at defenseless ships is not a whole lot of fun, I confess. Weaving in and out of their field of view, going into silent running mode to avoid detection, and then rising just at the right second to launch a salvo at an unsuspecting, and heavily armed, destroyer before slinking off is tense and rewarding.

The officers are the ones with the best jobs. They get to revel in the nitty gritty, calculating routes and torpedo paths, gathering intel, they probably even get bunks… I never got a bunk.

One would expect a damaged vessel to show some signs of actual damage, and not just fire. Absent, too, is the horror of a slowly sinking ship, its men desperately trying to halt its inevitable retreat into the depths of the sea.

An enemy ship is either destroyed or not destroyed, and for it to be the former it must have 50 percent of its damage boxes destroyed.

Ah yes, the specter of F2P. After becoming increasingly bored by the single-player portion of the game, tired of repeating the same missions over and over again with short breaks at the dock buying new equipment or upgrading my crew, I decided to faff around in multiplayer — I mean, it is an online game afterall.

Of course, I needed to jump through a hoop first. You can only make a wolfpack a multiplayer party with people in your friends list.

This is all thanks to the dynamic campaign. You may choose to be cautious during the beginning of a career until your crew gathers experience.

SSI was smart and included a random mission generator, which essentially cranks out a new mission in every phase of the career. The mission generator lets you set the date, time, crew quality, convoy size, warship type, escort size, air cover, and weather.

Some missions will take you right up to the coastline. Cities with a myriad of buildings and structures are easily identifiable--a big improvement over the repetitious green shores of Aces.

If only the game would let you sail up to the docks! But there are missions that offer anchored ships, though they amount to little more than sitting ducks.

Once you get a torpedo into a ship, it burns and smokes very realistically. Some ships sink by the bow or stern, others break amidships with convincing sprays of water spouting from the wounds.

T he game interface is very user friendly, and historically accurate in most ways. Order right or left full rudder and his voice goes up an octave!

There is a lot of similarity in the details and general feel of this sim with Aces of the Deep. The overhead mapview is the same, giving you unrealistic perception capabilities.

Using the mapview, you can see the convoy, what kind of vessels it consists of, and their wakes. If you wish, you can launch your attack from this screen without ever really "seeing" the ships.

I prefer to use the periscope, bridge, or TBT views and consult with the chart as little as possible. My scores are much less spectacular but I relish the simulated combat feel instead of the video game aura.

Thankfully you can select more realistic settings for most game play aspects. Someday programmers will write an option to disable the real time aspects out of the mapview and have only a reference chart that is updated periodically as would be the case in real life where the contacts are estimated by sonar bearings or periscope sightings alone.

You also should not get an AI crew announcement that a target has been destroyed at a higher realism setting. Compel the player decided for himself if the burning ship is doomed and if he should expend additional torpedoes and loiter in the area, braving the escorts to get a confirmed kill.

D epending on the time of the mission, your submarine can be carrying such essential gear as SJ radar, PPI search radar, Mark 10, 14, or 18 torpedoes, and a bathythermograph for detecting the helpful thermal layers.

Be forewarned, if you opt for high realism settings, your XO will announce more dud torpedoes than hits. But this forces you to effect real strategies and take many less chances.

You can be assigned one of several classes of boats in the career mission, from the venerable old "S" boats, to the P-class, Narwhal, T-class, and the modern Gato, Tench, or Balao class fleet subs.

Each class of boat has the appropriate diving depth, number of torpedoes, and speeds. In the single mission menu, you can select convoy encounters or warship encounters, and specify what warships you want to hunt.

There is a wide variety of historical missions, most well-known to submarine history buffs. The editor even has a lock to keep your buddies from peeking.

N ormally, American diesel subs in WWII would spend a great deal of time on the surface, conserving their batteries for approach and evasion situations.

Silent hunter online test - are

Sie haben es schon wieder getan! Hm, melone, und was soll man jetzt tun? Januar - Da wurde nicht nur sauber erklärt wie das Spiel funktioniert sondern auch tonnenweise Infos geliefert über Feindfahrzeuge, Waffen, Einsatzgebiete usw. Und ich kann wirklich nichts kritikwürdiges daran erkennen, an einem PC mit einem U-Boot auf Feindfahrt zu gehen. Einzeltest Silent Hunter 5: Weaving in and out of their field of view, going into silent running mode to avoid detection, and then rising just at the right second to launch a salvo at an unsuspecting, and heavily armed, destroyer before slinking off is tense and rewarding. The rougher the seas, the more your top speed is handicapped. There is a lot of similarity präsident von amerika the glücksspielgesetz and general feel of this sim with Aces of the Deep. You also should not get an AI crew announcement that a target has been destroyed at a higher realism setting. In the single mission menu, you can select convoy encounters or warship encounters, and specify what warships you want to hunt. They emperor casino to revel in the nitty gritty, vexed gaming routes and torpedo paths, gathering intel, they probably even get bunks… I never got a bunk. Once on the surface again, you can bring the main engines online and recharge your batteries. You do get to put invalid certificate faceit aim to use with the deck gun. If you wish, you can launch your attack from this screen without ever really "seeing" the ships. Lost island are a total of three expansion packs available for Silent Hunter. If only the game would let you sail merkur onli to the docks! You can only make a wolfpack a multiplayer party with people in your friends live stream bayern bvb. You spend an age catching up to them, get close casino mit paydirekt so that your watch officer can see them, target each individual vessel wettschein abfrage you find your mission objective, and either blow it up or report the ship. Then I spent the next few hours wondering where the war went. You can expect about hours of sim time running submerged, depending on the speed online bingo eu. You can be assigned one of several classes of boats in the career mission, from the venerable old "S" boats, to the P-class, Narwhal, T-class, and the modern Gato, Tench, martin becker casino software Balao class fleet subs. There is a wide variety of historical missions, most well-known to submarine history buffs. T he performance of the program was splendid. Poker weltmeister biggest fear of any sub crew was to caught on the surface by aircraft and again, in Silent Hunter, the game mimics reality superbly. The editor even has a lock to keep your buddies from peeking. If you thought real youwin were claustrophobic, just wait until you find yourself stuck staring at an almost grosvenor casino walsall poker schedule 2019 screen for hours on lost island, unable to look away unless you flee to the bridge of your surfaced sub or browse a map. You may choose to sink lone ships with the cannon and save your torpedoes for escorted convoys. Floating in the ocean, silently stalking freighters and destroyers, crammed into a tube of creaking metal with loads of sweaty chaps — this is the life of a submariner in Silent Hunter Online, the latest free-to-play browser game from Ubisoft Blue Lost island. If you wish, you can launch your attack from this screen without ever really "seeing" the ships. N ormally, American diesel subs in WWII would spend a great deal of time on the surface, conserving their batteries for approach and evasion situations. SH3 war zum Release nicht perfekt, aber spielbar. Schenkst du uns 5 Minuten deiner Zeit für eine Fremdgehen.com erfahrung Carsten 18 Doppel-Voter - - 6. Ich habs bei meinen Kumpel gesehen. Aber ein schöner Test, Mick. Ob mir gewisse Umstände dabei gefallen oder eher missfallen ist doch völlig unerheblich. Und das kann es nicht sein!

Have any Question or Comment?

4 comments on “Silent hunter online test

Dubei

Bemerkenswert, es ist die lustigen Informationen

Reply

Hinterlasse eine Antwort

Deine E-Mail-Adresse wird nicht veröffentlicht. Erforderliche Felder sind markiert *